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Ghost of Tsushima – Lead Dev Talks Gameplay & Lore

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While fans of the upcoming Ghost of Tsushima were unhappy about the delayed release, the additional time has allowed the development staff to interact with PlayStation community. On Thursday, Ghost of Tsushima director Nate Fox sat down with Famitsu and revealed exclusive details about the gameplay, history, and lore. Let’s dive in.

An Epic Samurai Drama

To say that Ghost of Tsushima is intriguing for the PlayStation community is an understatement. Fans across multiple contents are clamoring for the open-world samurai game. But for the longest time, supporters of Sucker Punch Productions knew little about the gameplay and lore. Last week, Sony featured Ghost of Tsushima in its State of Play update. This week, lead developer Nate Fox sat down with Famitsu for an in depth discussion.

While the State of Play went in-depth on the gameplay, Nate Fox divulged many details about the lore surrounding the Ghost of Tsushima. Here are the main takeaways from the discussion. Enjoy!

Lore Details
Gameplay Reveals

Conclusion

We continue to be impressed by Sucker Punch Productions and the studio’s gameplay decisions for Ghost of Tsushima. It should come as no surprise that the game is an appropriate “swan-song” for the PlayStation 4. In contract to Sekiro and Nioh 2, which focus on linearity and combat, Ghost of Tsushima is the open-world samurai experience that fans have been waiting for. While open-world gameplay without a HUD was initially concerning, the presentation from the latest “State of Play” has us sold.

But we want to know what you think. Are you excited about the Ghost of Tsushima release date announcement? If so, do you plan on buying the game this year? Let us know what you think in the comments below or the social media links on the right. Be sure to check out our other news items on Smash, Pokemon, Modern Warfare, and more. Also, be sure to follow us on Twitter to stay on top of all the latest GamingROI content.

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