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On This Day in Gaming: Chrono Trigger

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What if the lore of Skyrim combined with the cinematic combat of God of War and infused with the story arc of Metal Gear Solid? Better yet, imagine if directors Hideo Kojima, Cory Barlog, and Todd Howard came together to create this epic work of art. Could a game like this even exist? Would developers from different companies even want to collaborate on such a title? And if so, what kind of legacy would this game leave behind? It turns out that the video game industry experienced this exact same scenario 25 years ago today on March 11, 1995 with the Japanese release of Chrono Trigger.

On This Day in Gaming is a series that honors the anniversary of the most iconic video games in history. We analyze director and studio development decisions while also reminiscing on the enduring legacy that continues to influence the industry.    

The Story

Many fans and critics consider the early 1990s to be the “Golden Age” of the JRPG genre. From Final Fantasy to Secret of Mana and Dragon Quest, the 16-bit era not only defined the role-playing genre but also solidified it as a staple of Japanese video game development. But certain developers were not satisfied with the status quo. Having solidified themselves as industry icons for their work on Final Fantasy, Dragon Quest, and Dragon Ball, directors Hironobu Sakaguchi, Yuji Horii, and Akira Toriyama wanted to push the genre to new heights.

During a routine visit to the United States in 1992, the stars aligned. All three industry veterans boarded the same plane headed for the same conference on graphics design. During the trip, Sakaguchi, Horii, and Toriyama each expressed a desire to create the ultimate role-playing game. After four days of brainstorming and collaboration, the trio decided to remain in contact to keep the dream alive.

Nearly a year passed with little progress; however, a small glimmer of hope emerged. The tipping point turned out to be a volunteer. After nearly a year of back-and-forth, Square veteran Kazuhiko Aoki volunteered to be the game’s producer. The trio agreed and decided to go “all-in” on development. Each pushed aside their daily responsibilities, and Square finally decided to fund the project. And the rest is history.

The Legacy

Sakaguchi, Horii, and Toriyama each brought their own unique expertise to the development of Chrono Trigger. The world building of Sakaguchi combined with the combat system of Horii blended with Toriyama’s narrative resulted in a magnificent work of art. Powered by the 16-bit Super Famicom, Chrono Trigger accomplished things that no other game before it had ever tried.

The Gameplay

Despite releasing in the mid-1990s, Chrono Trigger introduced more gameplay elements into the JRPG genre than any other prior game. Here is a list of our favorites:

Conclusion

There you have it. The story behind one of the most iconic JRPGs of all time. But we want to know what you think. Did you play Chrono Trigger during the SNES era? Let us know in the comments below or the social media links on the right. Also, be sure to check out our other news items on PokemonModern WarfareCapcomBlizzard and more.

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